Showing posts with label warlords of draenor. Show all posts
Showing posts with label warlords of draenor. Show all posts

Sunday, 12 July 2015

How and Why To Price Your Primal Spirits


There are multiple sources of Primal Spirits in World of Warcraft, some of which are free so why would you need to work out a price for them? Well, Primal Spirits are one way of increasing your supply of the bind on pick up crafting materials like Burnished Leather or Hexweave Cloth which are used to craft the highest quality armor and weapons as well as the item upgrade essences. You can also exchange Primal Spirits for the Sorcerous Air, Water, Earth and Fire that you need for crafting as well as Savage Bloods.

If you are going to craft any of the high end gear or upgrade Essences, you need to know your base crafting cost so you know exactly how much you can sell it for and still make a great profit.

Sources of Primal Spirits

The main free source of Primal Spirits is the gathering professions - you will occasionally get them when mining, herbing, fishing or skinning.

There are some missions for your followers which reward Primal Spirits - I'd count these as a free source too.

Another 'free' source of Primal Spirits are the various caches, bags and also the mine carts in your garrison mine.

Garrison Traders will sell you Primal Spirits in exchange for raw materials. There are five possible traders who can turn up in the entrance hall of your Level 3 Garrison Town Hall - the fur, ore, herb, dust and leather traders. Each Primal Spirit will cost you 5 raw materials - which material will depend on which Trader is visiting that day.


Calculating A Price For Primal Spirits

Primal Spirits are only used in a couple of high end crafting recipes - these are the recipes that allow you to make a BoP crafted material without a cooldown but as they give only 1 BoP material, it is an expensive way to get extras.

So the main use for Primal Spirits is to pay for BoP crafting materials, Savage Blood and the various Sorcerous elements. But before you start exchanging like crazy, you really should check out the prices of the raw materials and Savage Bloods on the Auction House. 

If you cost the Primal Spirits based on the daily Trader, you will have a possible 5 different prices. You can take an average of these to calculate your Primal Spirit cost or you can set yourself a maximum price for bulk buying the raw materials and use that as your basis.

For example - the Traders accept 5 each of true iron ore, draenic dust, talador orchid, sumptuous fur and raw beast hides. If each of those has an average price of 2 gold then each Primal Spirit is costing you 10 gold (5 mats x 2gold). That's not going to be the case usually though - each material will have a different average price so work out 5 x each price, add them all together then divide the total by 5 - that will give you an average price to use.

Or you could fix your raw material buy price at 1.50 gold and only buy bulk raw materials under that so your maximum cost for a Primal Spirit will be 7.50 gold (5mats x 1.5 gold). This is where your bargain basement shopping skills come into play!

Trading Up Primal Spirits

OK, so you have a price for your Primal Spirits now but what are you going to do with them? The main use is to buy BoP crafting materials from the Primal Spirit Trader in your Garrison but you still need to check the Auction House for prices. Obviously you can't buy BoP crafting materials on the Auction House so you need to calculate the cost based on raw materials costs.

Each BoP material costs 5 Primal Spirits and as mentioned earlier, each Primal Spirit takes 5 raw material. This means that a single piece of Burnished Leather or Hexweave Cloth for example, has an equivalent value of 25 raw materials (5 to trade per Primal Spirit x 5 Primal Spirits to trade for BoP Material).

So in the examples above, a single BoP crafted material will cost either 50 gold or 37.50 gold, depending on how you calculated your base costs.

The thing is though - each piece of BoP crafted material can also be obtained via Work Orders in your Garrison and those only cost 5 raw materials. So why would you spend 25 raw materials via the Traders to get the same crafted material? The truth is, you don't need to but as the Work Orders are time limited, you may find that you are selling your crafted gear faster than you can get the materials via Work Orders.

The same basic calculations apply for buying the Sorcerous elements or Savage Bloods. Sorcerous elements cost 15 Primal Spirits so that's 150 gold or 112.50 gold (15 x 5 raw materials=75 raw mats) which is a crazy price! My Auction House has Sorcerous elements ranging from 25-45 gold so I won't be using Primal Spirits to buy those any time soon!

Savage Bloods cost 25 Primal Spirits from the trader so the equivalent raw material cost is 250 gold or 187.50 gold (25 x 5 raw materials = 125 raw mats). That's a bit better but not much. Savage Blood sells for between 180 gold - 270 gold on my server so there's very little profit to be made by selling Savage Bloods bought with Primal Spirits. You can also get Savage Blood from your Barn but unless you have loads of Barns in full production, you will probably need to buy Savage Blood at some point.

Calculating Cost of Crafted Gear

Most of the epic item level 640 crafted gear uses 100 of the BoP crafted materials and a few bits of other basic raw materials. It's fairly easy to calculate the base cost of crafting these as 100 x 5 raw materials if you get all your BoP material from work orders. If you do use the various Traders to buy BoP materials then the calculations above will set the price for your epic item.

These epic gear items are all upgradeable though and this is where the Savage Blood price comes in. Each upgrade from level 1 to 4 will cost 70 BoP crafted material, 15 Savage Bloods and 15 Sorcerous elements to make the upgrade Essence. You can upgrade the crafted gear without equipping it so depending on the prices on your Auction House, the best profit may come from selling an upgraded item rather than the base item.

You can also sell the Essence itself but again, check the prices on your Auction House and watch your base costs!

In Summary

With so many ways to convert raw materials, garrison resources and Primal Spirits to BoP materials and Savage Blood, fixing your crafting costs is always going to need to be flexible. But it will give you a baseline below which you just don't craft or sell your items. If you feel like Primal Spirits and Savage Bloods are 'free' because you get them while your doing other stuff in game, then you will be seriously eating into your own profits by selling the final product too cheaply. You don't need a huge spreadsheet to track these prices to the copper, just make sure you are aware of the costs of crafting so you don't underprice your gear on the Auction House.

I hope this makes sense - it's tough to explain in writing how my brain works sometimes! Please let me know if I've messed up somewhere or if the prices on your server are way different. I'd be interested to know how do you calculate your prices too. 

   


Friday, 17 October 2014

Warlords of Draenor - The Iron Tide Pre-Patch is Here At Last!

Warlords of Draenor - World of Warcraft
The time has finally arrived for the excitement and build up to the release of Warlords of Draenor, the pre-expansion patch a.k.a patch 6.0.2 and I have succumbed to the hype and re-subbed. Well, when I say re-subbed, I've bought a 30 day timecard so I can decide whether I even want to buy the expansion.

Over the summer, I've spent a couple of months in Wildstar and more recently, a week or two in ArcheAge but although I've enjoyed them, neither has the initial addictiveness that World of Warcraft had for me way back in 2009 when I first started playing. To say 'I'm back!' is probably a bit premature as I'm still feeling a bit 'blah' about the whole genre but I have 30 days to give it a good go and who knows, maybe make a shedload of gold in the process!

I took the time to read almost all of the patch notes for Patch 6.0.2 The Iron Tide - well, all except the huge number of changes to the classes - those I'll look at when I try & fail to play an alt with any degree of success!

I've only logged three of my alts so far - my main, a human Paladin had over 1200 gold in the mail from the justice point conversion but I had to spend some of that straight away to change her face. My beautiful redhead looked horrible with the new model graphics so I found a face I liked and changed her hair too. I'm still not sold on the new model but it's at least bearable now.

Original model
New model
The second alt I logged was my baby Gnome banker - no justice point conversion gold for her as she is only a lowbie who's never really left town but as a Gnome, her time is short. I currently have another lowbie Gnome who is definitely destined for the delete button but most disheartening is my Gnome Rogue - she was my beautiful pink pig tailed girlie and was my 2nd max level toon ever. I'm not going to race change her yet, I'm hoping Blizzard will maybe hear the screams of agony from twitter and the forums about how horrible the new Gnome faces are (I've not seen one good comment yet!) and perhaps they'll revise them a smidge. Hey, a girl can hope, can't she?

The third alt I logged was my level 89 Hunter, sitting forlornly in a tent on the Timeless Isle. I'd seen reports on Twitter that a single kill was letting people ding 90 so I gave it a try. Yup! Just one kill and up popped the level 90 Achievement thingy - not bad after her sitting there for months as I ran out of steam to  level her any further. Her mailbox had about 700 gold in it from the Justice Point conversion and as she is a Draenai, I didn't feel the need to go and change her face. Once I get her back to town, I might visit the Barber shop, just to see if I prefer a different model but for now, I can live with the new look.

So that has been my total gametime so far this week - apart from checking out the Toybox and restacking a few bits in my bank that is. I'm hoping to get a bit more time in game over the weekend now that my jetlag is almost gone and I'll be looking at the Auction House and new possibilities now that so much has changed. If you're still here and reading my sporadic posts, thank you for sticking with me. I hope to get back to more regular posting now that we have some new stuff to talk about!

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Saturday, 5 April 2014

Warlords of Draenor Alpha Patch Notes & Gold Making


Very late on Thursday night here in the UK, Blizzard finally released a huge post of information relating to the Warlords of Draenor expansion. The Alpha patch notes in their entirety can be found on the Battlenet site but be warned, they are lengthy, fairly detailed in some areas and very likely to cause some upset, especially with Class changes. This is a gold making blog however so I've been following my fellow gold makers, reading up on various bits in the patch notes and have a few comments to make myself.

Glyphs

The main point that struck me (and many of my fellow gold bloggers like Selltacular over at Copper to Gold), is the removal of 76 major glyphs from the crafting process. These will instead be learned automatically at various levels during the leveling process. I've not been in the Glyph market for a long while now but not all of the removed glyphs are good sellers anyway. Selltacular says 12 are in his best sellers list but of course, your server may be different so the extent to which your market suffers will depend on which glyphs your server population likes best.

Whilst this list of removed glyphs may change, I would suggest that you keep an eye on your own stock levels and as more information is released over the coming months, make sure you don't craft too many at a time or get stuck with a large stock of them. Keep an eye out for additional glyphs to be removed or for this list to be changed though.

Gathering

We can currently herb or mine in Pandaria even if we don't have maxed gathering professions. This was introduced in patch 5.3 as the frustrated screams from gatherers having to pass by nodes they couldn't gather finally reached the ears of Blizzard. The answer was fairly simple in the end - just allow lower skilled gatherers to get just a fragment from the node rather than a full sized herb or ore.

This is being extended throughout the world for Warlords of Draenor, where a Gatherer can interact with any node at any level but the resulting material gathered is based on their skill level.

This is one piece of news I am very happy to see - trying to level a gathering profession whilst leveling an alt was hard enough anyway but with reduced XP requirements, additional heirlooms and various buffs, it became almost impossible to keep up. I don't think this will change much before actual release either as it really is a much needed improvement.

Professions

As usual, profession information is very scarce this early in the cycle. There is one major change noted though -
"Some of our goals with Professions in Warlords of Draenor are to make them more of a personal choice, and less of a mandatory “min/max” selection. To that end, we're removing the direct combat benefits of Professions."
I read this as being the removal of things like the Blacksmiths' extra sockets bonus, the Leatherworkers' bracer fur lining, the Jewelcrafters' Chimera's Eye gems and the Scribes' shoulder enchant.

How will this affect gold making though as none of these items can be sold anyway? I think the 'min/max' comment in the quote above points us to that answer - raiders! Many raiders level professions reluctantly - they aren't really interested in making a lot of gold. What they want from professions is the best combination of profession related perks for their class and spec. So if these combat benefit items are removed, raiders won't have the need to level their professions any more.

If raiders don't have professions, they will then need to buy crafted items like potions, gems, flasks etc and perhaps crafted armor & weapons too although I'd expect them to look for a friendly crafter before hitting the Auction House.

It may even increase the supply of some materials though - things that get picked up randomly whilst out questing may be sold on the Auction House rather than kept for own use. I'm not sure how much of a bonus this will be though - we still don't know enough about how the Crafting professions are changing to make a call on this one.

Summary

The most important thing to remember is that these are Alpha notes - the very earliest version of details that we have been given and almost 100% guaranteed that there will many, many changes still to come. It's way too early to get upset or start worrying about this stuff just yet. With a possible release date for Warlords of Draenor in December, we have possibly 8 months still to wait for the actual game release although of course, Beta should come out way before then.

I shall be trying to keep up with the flood of information and working out how it can benefit our gold making, of course but feel free to leave comments or drop me an email if you think I've missed something or would like further discussion on a subject.

In the meantime...'All aboard the change train!'

Have fun!



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Sunday, 1 December 2013

Journal of Marcus Ty Episode 18 - Dr Who & WoW!


Welcome to Episode 18 of the Journal of Marcus Ty podcast. This week we recorded on the 50th Anniversary of Dr Who and as it is also WoW's 9th birthday, we decided to jump in our Tardis and go back in time to the early days of our WoW experience. Marcus has been playing almost since the start whereas I'm a Wrath baby so our experiences are very different.

We followed our usual format and talked about our week in WoW although with my workload & jetlag, I've been a bit absent from the Auction House. I keep promising myself to knuckle down but real life keeps interfering!

We didn't find much news to talk about but we did touch briefly on the whole lack of females in Warlords of Draenor argument and also the lack of flying until patch 6.1 discussion. It turns out Marcus is more of a feminist than I am and he's lazier too - he likes to fly! lol

Then it was time to delve deep into Marcus's memory banks and find out how he got started with gold making and what keeps him going after all these years. Marcus has his usual supply of corny jokes and I giggle at them just to make him feel better!

As always, we had great fun recording & I hope you enjoy listening too. If you have anything you'd like us to talk about or you want to add something, feel free to contact either of us, email & twitter details are below. We'd love to hear from you and of course, if you like us enough, we'd love some iTunes reviews or Stitcher thumbs ups too!

As always - you can find us on iTunes or Stitcher Radio or you can listen via the website if you prefer.

Show Notes
  • Welcome to the Pig and Whistle.
  • Anniversary time.
  • No women in Draenor & no flying?
  • Stepping back in time
  • The Auction House in 2005
  • Why Marcus still plays Warcraft

Resources mentioned in the podcast:


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Image © Toenex Lacey under Creative Commons licence

Wednesday, 13 November 2013

Episode 17 Journal of Marcus Ty Podcast - Talking about Blizzcon

Not quite Jaffa cakes but still yummy!
For this episode, I borrowed my friends set-up & got up extra early to adjust for the time difference between USA & UK. We recorded on the Saturday morning after Blizzard announced some of the details for the new expansion Warlords of Draenor on the first day of Blizzcon.

Marcus treated himself to the Virtual Ticket and glued himself to the screen by the sounds of it! He covers some of the back story as explained by Chris Metzen and summarises some of the main changes we can expect. Then we went off on one of our random thought trips as we sidetracked to gold making possibilities on each point!

As you can imagine, these are our first impressions & our first thoughts on various bits of the news so we may not be 100% correct on some details - news and information has continued to come out since we recorded but I think you can tell that both Marcus & I are definitely excited by the possibilities ahead of us.

Just in case you're wondering about all the jaffa cakes references - see below & if you want to try them, you can even get them on Amazon too!



As always, we had great fun recording & I hope you enjoy listening too. If you have anything you'd like us to talk about or you want to add something, feel free to contact either of us, email & twitter details are below. We'd love to hear from you and of course, if you like us enough, we'd love some iTunes reviews or Stitcher thumbs ups too!

As always - you can find us on iTunes or Stitcher Radio or you can listen via the website if you prefer.

Show Notes
  • Jaffa cakes all round.
  • What’s new at Blizzcon 2013
  • Level Cap 100
  • Inventory Management
  • Free Level 90
  • Heirlooms/Vanity Items/Quest Items in own tabs
  • Garrisons - what we know so far & some speculation - ok, a lot of speculation!
  • The future of paid Warcraft

Resources mentioned in the podcast:


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